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2o2p Game Review | Batman: Arkham Origins

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Lots of developers tried their hand at making a worthwhile Batman game over the years, and most of these efforts to place players in the Dark Knight’s boots failed. At least that was true until Rocksteady brought us Batman: Arkham Asylum back in 2009. Asylum was the “Most Critically Acclaimed Superhero Game Ever,” according to the Guinness Book of World Records. Arkham Asylum got the voices right, gave us the gadgets, the Batman look, the moves, and gave us the fearsome reputation to make the bad guys shit their pants! Batman: Arkham City gave us a little more city to play around in, a few more villains, and more puzzles and fetch quests.

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Sleigh Bells...and a Touch of Smilex
 
For those who are unaware, Batman: Arkham Origins is a prequel to the other two games, taking place only two years after Bruce Wayne returns from his “sabbatical.” Batman is still considered a vigilante in the eyes of Gotham’s finest, and police corruption is the norm, rather than the exception. It’s Christmas Eve, and Black Mask and Killer Croc took Police Commissioner Loeb hostage inside Blackgate Prison, giving him a tour of the facilities that culminates with a demonstration of the execution chamber. Batman arrives shortly after the break-in. Although Batman misses the opportunity to save Loeb, his interrogation of Killer Croc and recovery of some evidence tip off the fact that Black Mask hired eight assassins to kill Batman for 50 million dollars, but only if they can accomplish the feat on Christmas Eve. The rather hefty prize understandably captures the interests of all eight assassins. The message intercepted by Batman was sent to Deathstroke, Copperhead, Silva, The Electrocutioner, Firefly, Bane, Dead Shot, and the aforementioned Killer Croc.
 
 
 
 
In addition to assassins swooping in from all directions, Batman must also deal with Anarky placing bombs all over Gotham for “the greater good.” Enigma trys to start his own version of a virtual apocalypse, Penguin passes out space-age weapons like they’re fucking Halloween candy, the Mad Hatter kidnaps “Alice” for some psychedelic fun, Black Mask places large capacity drug cannisters all over the city, and everyone’s favorite psychotic clown leaves a trail of dead bodies all over Gotham City. It’s going to be a long night for the Bat. Why does everyone pick Christmas Eve to start this shit?
 
 
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The Newest Thing in Gotham
 
Warner Bros handed the development reins over to its in-house Montreal development team, so Rocksteady is out of the picture for this title. Arkham Origins is relatively kid-friendly...somewhere around a PG-rating if it were a movie. Mark Hamill does not reprise his Joker role in this one, but the new guy does an admirable imitation of the Jedi’s voice work.
 
Batman doesn’t feature many new tricks this time around. He develops a glue grenade that acts in the identical capacity as the freeze blast from the last game: plugging steam and making rafts. Batman obtains a spear shooter from his encounter with Deathstroke that can be used as a high-wire in situations where the Bat cannot grapple. Fast travel via the Batwing is probably the most useful new addition to Batman’s arsenal, but is only available to the individual boroughs that have been cleared of Enigma’s tower scramblers.
 
The highlights of the game center around Batman’s assassin battles. Each boss possesses an individual fighting style and weapons and no two encounters are the same. Deathstroke is a capable fighter, so effectively countering his attacks is a necessity. Copperhead uses a deadly poison that causes hallucinations, Deadshot will shoot at you, Bane will try to Venom-crush the Bat, and the Electrocutioner possesses some shock gloves that might be useful if he could be persuaded to part with them.
 
 
 
 
Deja Vu
 
From the moment I started playing Batman: Arkham Origins, I felt like I was playing DLC for the last game. Nothing much has changed. Players swoop down and fight the same group of guys from Arkham City, using the exact same moves, to obtain nearly identical upgrades. The city looks the same, the enemies are still numerous, repetitive and monotonous, and the animations, like spraying explosive gel, prying ventilation shafts open, and ledge takedowns, are identical to Arkham City. No wonder the development cycle on this game was so short: the cutscenes are the only new feature in the game. I often felt like I was playing a game that I had already finished...and was sick of playing. The only real advancement in this game was an enhancement to Detective Mode, which has a real “who gives a shit” aura about it. I don’t really need to know the exact trajectory of a bullet to know that it was fucking Deadshot, and I don’t need a crystal ball to tell me that we are going to cross paths later anyway. You don’t necessarily have to be the world’s best forensics guy to be the world’s greatest detective. 
 
All the little side shit from Arkham City also returned in a big way. Knocking out Enigma’s relays, interrogating his goons, and collecting his data packets was an unwelcome chore...especially when some little puzzle must be solved in order to obtain the packet or shut down the relay. I never finished Riddler’s stupid side-shit in the last two games, what makes him think that I give a shit this time around. Go ahead and broadcast your blackmail data, I’ve got assassins to deal with, Nerd Boy.
 
Final Verdict
 
If you haven’t played one of the Rocksteady Batman games, then getting this game is a no-brainer. If you’ve played through the other two games, then this is going to feel like too much of the same too soon. Wait for the price to drop.

New Releases: Week of November 11th

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It’s here! The next generation of gaming is upon us! Along with Friday’s midnight launch of the PS4 we have a varied slate of new releases including a new hack and slash RPG, a MMO set in the golden age of aviation and the hotly anticipated release of new DLC for GOTY candidate Bioshock Infinite.

 
 
Coming out this week
 
Bioshock Infinite: Burial at Sea, Episode one (Xbox 360/PS3/PC)
Rapture denizens rejoice! You’re finally going to get a chance to see Booker and Elizabeth again in the first of a two part DLC to be released for Bioshock Infinite. Follow Booker and Elizabeth as they show you Rapture before it fell into anarchy. Enjoy Rapture in all its resplendence beginning on November 12th.
 
 
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Blood Knights (PC/PS3)
A hack and slash, err slay, RPG according to the publisher, that pits Templars against Vampires in the Middle Ages. Through some uncommonly common twist of fate, a Templar Vampire hunter originally named “Jeremy” must team up with a vampiress named “Alysa” to do what most games of this ilk set out to do - restore balance to the world. Hack your way through Blood Knights beginning on November 13th.
 
 
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Contrast (XBLA/PS3/PC)
Billing itself as a show centered around live jazz, cabaret, fairgrounds, acrobatics, and illusion, the game Contrast seeks to part you with some of your hard earned cash by offering a, as of yet, vaguely described gaming experience that puts you in control of a mysterious audience member who is charged with helping a little girl figure out her family problems while living in a complicated adult world. This sounds like a game that every parent is already playing - a game called real life. The only difference is that you have the power of light and shadow at your disposal. Contrast drops on November 15th.
 
 
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Deadfall Adventures (Xbox 360/PC)
Play as James Quartermain to find the Heart of Atlantis in this new first person shooter. Become an adventurer, explore the world, hunt for treasure, rescue the damsel in distress, and...insert generic game cliche/description here. What is happening with game releases nowadays? Have publishers run out of ideas for games or did I already write a similar description for a couple of other games in this release schedule? Deadfall Adventures drops on November 15th.
 
 
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Disney’s Frozen: Olaf’s Quest (Nintendo DS)
In an attempt to sell, err, in an epilogue for the upcoming motion picture, Disney presents a game for the Nintendo DS that puts you in control of Olaf, the snowman. Submit to Olaf’s frigid yet fluid gameplay across 60 levels of endless button mashing. Play as our frozen friend beginning on November 12th.
 
 
Injustice: Gods Among Us: Ultimate Edition (PC/PS3/Vita/Xbox 360)
DC comic book fans unite! If you missed Injustice: Gods Among Us when it released a while ago, you can now catch it again! This time, you can pickup the Ultimate Edition which includes the game and all of the DLC that released for it! Fight as Lobo, Batgirl, General Zod, Martian Manhunter, Zatanna and Mortal Kombat's Scorpion. The game includes 40 bonus character skins and 60 S.T.A.R. Labs Missions. For those of you in the U.S. that are picking up this game, you also get the soundtrack! Fight as your favorite character beginning on November 12th.
 
 
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Ratchet and Clank: Into the Nexus (PS3)
The duo of Ratchet and Clank return in their latest adventure, Into the Nexus. The game features even crazier weapons and gadgets to help you alter gravity, make an enemy’s day miserable, or solve strange puzzles. Into the Nexus launches on the PS3 on November 12.
 
 
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World of Warplanes (PC)
Love flight games? Love MMO’s? Love World of Tanks? You’re going to want to check out World of Warplanes. Set in the golden era of military aviation, this MMO sets the skies on fire with thousands of players vying for air superiority. Take flight with World of Warplanes on November 12th.
 
 
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XCOM: Enemy Within (Xbox 360/PS3/PC/Mac)
If you’ve played through XCOM: Enemy Unknown, you’ll get additional mileage with the DLC Enemy Within as soon as you figure out what’s what and where’s where. Unknown from within though, Enemy Within is the same game as Enemy Unknown…you just don’t know it yet because you haven’t played Within. Confused yet? Just get the game already. XCOM: Enemy Within drops on November 12th.
 
 
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New Releases: Week of November 18, 2013

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So, you picked up your shiny, new PS4 last week, tried to download the update on a crowded network, only to find that your machine is broken and Sony won’t take your money. But since we’re all made of money and had the foresight to not cancel our Xbox One pre-orders on a whim, we have an unprecedented week of new releases and XBONE launch titles to look forward to this week. I hope you haven’t maxed out your credit cards already...you’re going to need them.

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XBox One Launch Titles

Assassin’s Creed IV: Black Flag

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Battlefield 4
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Call of Duty: Ghosts
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Crimson Dragon (XBL)
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Dead Rising 3
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FIFA 14
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Fighter Within
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Forza Motorsport 5
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Just Dance 2014
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Killer Instinct (XBL)
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Lego Marvel Super Heroes
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Lococycle (XBL)
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Madden NFL 25
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NBA 2K14
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NBA Live 14
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Need For Speed: Rivals
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Peggle 2
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Powerstar Golf (XBL)
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Ryse: Son of Rome
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Skylanders: Swap Force
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Xbox Fitness
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Zoo Tycoon
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Zumba Fitness: World Party
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Other New Releases

Adventure Time: Explore the Dungeon Because I Don’t Know!

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This Cartoon Network licensed top-down hack and slash adventure places the player in the roles of the series characters: Finn, Jake, Marceline, Ice King,Cinnamon Bun, Flame Princess, Lemongrab and, eventually, Peppermint Butler. Not much here for adults but your kids are probably already shitting themselves in anticipation. Releases on November 19 for WiiU, PS3, XBox 360, and 3DS.

AquaPazza: Aquaplus Dream Match
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This Japanese fighting game was released over a year ago in Japan and has finally made its way West. Whoopty-fucking-do. The trailer gave me a headache. This one hits shelves for the PS3 only, on November 19. You have been warned.

Need For Speed: Rivals
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EA, Ghost Games, and Criterion are bringing the NFS Most Wanted retread to consoles. Why is there a fucking Ferrari in this game but no Porsches in Forza 5? Fuck EA and their Porsche license. You can buy NFS: Rivals starting November 19 for the PS3, XBox 360, and PC...but why would you?

Watch Dogs
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This highly anticipated high-tech adventure game was supposed to release this week, but it been delayed until spring. Enjoy the trailer.

Young Justice: Legacy
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The second Cartoon Network game this week is an action-adventure RPG based on young DC heroes like Robin, Superboy, and Wonder Girl. Full grown, but non-playable, DC heroes will make guest appearances. This one is a bit more cartoony than Warner Bros last two DC games, so it may be more engaging for younger players. Young Justice saves the day starting November 19, on PS3, Xbox 360, Wii, WiiU, and 3DS.

2o2p Game Review | Assassin's Creed IV: Black Flag

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The pirate image and legend has left an unmistakable and lasting impression on the world. Much like the cowboy, pirates are often vilified and romanticized as hard drinking thrill seekers with a deadly reputation, and it was only a matter of time until someone developed the next great pirate game. Ubisoft Montreal released Assassin’s Creed IV: Black Flag in the last week of October, 2013. Does the new AC have what it takes to dethrone Sid Meier’s Pirates for the “Bane of the Briny” crown?
 
 
 
 
The Setting
The death of Desmond Miles in AC3 forced the modern day Templars to salvage what DNA they could from Desmond’s remains in order to claim worldwide dominance or something. The Templars tasked the entertainment branch of their dark empire, Abstergo, with exploring the memories contained within these DNA samples using paid talent plugged into an animus. The player is tasked with exploring the character of Captain Edward Kenway, a privateer during the heyday of Caribbean piracy, father of Haytham Kenway, and grandfather to Connor.
 
 
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A Pirate’s Life
Through the animus, we find Edward washed ashore after a particularly destructive ship battle along with a turncoat Assassin. Edward kills the Assassin, assumes his identity and sets off to Havana, on a merchant vessel, to collect the traitor’s reward. Once in Havana, Edward discovers that the Templars are looking for a supernatural Observatory and the only key to unlocking the place is a “sage” by the name of Bartholomew Roberts. However, Edward, disappointed by his paltry reward, decides to interrogate Roberts on his own, as Edward believes that this Observatory is his key to fame and riches. However, Roberts has been liberated, Edward’s ruse is discovered, and he is sent away in chains for a short drop with a quick stop. Kenway escapes his date with the gallows and steals a ship, which he names “The Jackdaw,” thus promoting himself from pirate to pirate captain.
 
Although booty is gained in the traditional pirate fashion, Edward’s storyline is driven towards finding the Observatory, and his growing relationship with the Assassins as well as the pirates of the time: Blackbeard, James Kidd, Calico Jack, Charles Vane, and Black Bart. Aside from looting ships, money can also be made by completing assassination contracts, digging up buried treasure (you may need a map for that), robbing warehouses, looting corpses, and sometimes collecting shit that is just floating around in the water.
 
Money can be used to upgrade the Jackdaw: bigger and more numerous broadside cannons, hull plating, mortars, ram strength, crew and cargo capacity, chain shot, fire barrels, sails, wheels, and figureheads. Edward’s personal armor and weapons can also be upgraded.
 
 
Edward the Pirate
Ubisoft considerably expanded on the best part of Assassin’s Creed 3: the ship battles. Players start out with a modestly outfitted Jackdaw, and upgrade it as they see fit. The bulk of the money gained in the game must be taken from other ships, usually in the form of sugar or rum, and traded off at a harbor master in any port, or from the Captain’s Quarters on the Jackdaw. The harbor master is also the guy to see about upgrading the ship. Pirates start their careers by ripping off schooners, eventually upgrading their ship and crew enough to take on Galleons and “Legendary Ships,” with accompanying legendary booty: the larger and better armed the ship, the better the take. 
 
 
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Since the goal is to plunder the enemy ship, not to sink it, firepower is directed at enemy ships to incapacitate them, grapple, then board. This method requires a crew to storm the deck of the target ship, so maintaining the largest crew possible aboard the Jackdaw gives the player an advantage. Surrendering vessels can either be dismantled to repair the damage done to the Jackdaw during battle, used to reduce the Jackdaw’s wanted level, or added to Kenway’s fleet for side missions. Ubisoft indicated that if enough interest is shown in naval battles, they would consider adding it to multiplayer.
 
Naval fortresses protect quite a few of the shipping lanes in the Caribbean, so if players want unrestricted sailing, premium fast travel locations and access to all of the assassination missions and points of interest indicated on the world map, then these fortresses must be taken and claimed. Other naval activities include diving for sunken treasure, hunting sharks and whales, which are important for upgrading Edward’s gear, and buried treasure hunts, which often unlock elite upgrades for the Jackdaw.
 
 
Edward the Assassin
Edward begins his journey masquerading as an Assassin. It doesn’t take long for him to learn the tools of the trade and gain enough proficiency to warrant a meeting with the real deal and at least one of Kenway’s associates on the pirate nation of Nassau can lubricate that process. Exploration of Edward’s Assassin career is vital to plot progression, as Abstergo is interested in the Observatory, so players will spend roughly half of their play time on dry land. 
 
The turncoat Assassin’s contribution to the Templars, for which Edward was so poorly rewarded, is a map with locations of all of the Assassin Bureaus marked on it: Bureaus that players should take the time to defend them if they want the set of Templar armor and to set things right with the Assassins. Assassination contracts can either be delivered by carrier pigeon, or given directly to Edward by a representative. These contracts are moderately rewarding, often including a bonus for avoiding combat, but they can also be the most repetitive part of the game.
 
 
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Edward proves to be a formidable assassin and his bag of tricks certainly puts him on par with Ezio. Edward can dual wield cutlasses, carry multiple firearms, throwing knives, rope darts, smoke bombs, blow darts coated with either a sleeping poison or berserk potion, and of course, employ his trusty retractable Assassin’s blades. Edward can engage multiple enemies simultaneously by attacking, blocking, parrying, disarming, or throwing enemies off balance.
 
Ascending and synchronizing high altitude viewpoints unveils points of interest and opens up parts of the map and is followed by the signature Assassin leap of faith. Edward possesses the “Eagle Vision” to mark and differentiate his targets.
 
 
Multiplayer
Manhunt is a hunter versus prey affair. Hunters must search for unarmed prey who are blending in with similarly dressed NPCs. Killing prey gives hunters points, killing bystanders freezes the scoring temporarily. Locking onto prey for a longer amount of time rewards the hunter with a more brutal death animation and a better score, as do aerial kills. Prey score points by remaining anonymous in crowds or hiding. Prey possess the ability to stun their attacker, but this gives their location away to other hunters, even through walls. 
 
CoD players will find Domination very familiar. Two teams of four Assassins each fight to dominate three key areas in a map. The team that dominates one of these keypoints has the ability to use deadly force to protect it while trespassers are only able to stun dominating opponents, much like playing as prey in Manhunt.
 
Deathmatch pits eight Assassins together in a free for all. Each Assassin is assigned a target while avoiding the same fate from their pursuers. Only the target may be dealt deadly force, all others can only be stunned, and this includes any pursuers that may be stalking the player. This is a timed match: whoever has the most points at the end of ten minutes is declared the winner.
 
 
 
 
Sarcasmo Says
AC IV has a lot of good things going for it. The naval battles are a fucking blast, especially the naval fortresses and Legendary Ships, which require a fair amount of tactical ability to come out on top. Weather was a nice touch and an added threat to the Jackdaw, as rogue waves and waterspouts can damage the ship and decimate the crew. At times the plot would cross over into absurdity, but I never lost interest in discovering what was next. I felt equally formidable as both pirate and Assassin, but given the choice I would prefer pirate.
 
The part that kills every Assassin’s Creed game has found its way into this one: the modern-day Templar agenda. Why does this series have to be grounded in the modern day when all the good shit that ever happens is far into the past? I was glad when Desmond got his ass killed. I was hoping that the next game could be centered completely in the era of interest without the immersion-killing piece of crap animus pulling me out every time shit started to get real. Kill the animus bullshit and just set the game in the past. What’s so fucking hard about that?
 
 
Final Verdict
Despite my aggravation at the animus, Assassin’s Creed IV: Black Flag is not only the best AC game I have played, and I have played several, it is one of the best games I have played all year. In a year that gave us new Bioshock, Tomb Raider, and GTA entries, that is no small statement. AC IV gets a perfect score and due consideration for GOTY.

2o2p Game Review | Forza 5

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There is a large, loose affiliation of gamers who meet each night, across several different online lobbies, to drive digitized representations of real life cars around digitized tracks all over the world. Some of the races are a casual affair for fun, some have a semblance of organization to them, and some have rule books the size of a small dictionary. Regardless of how many rules, laps, or players are involved in these races, they all center around one name: Forza.

The first Forza game released in 2005, on the original XBox, with a modest roster of 235 cars and a mix of real world and fantasy tracks. The fifth installment of the series (Horizon doesn’t count), the appropriately titled Forza 5, launched on November 22nd, in support of Microsoft’s third console: the inappropriately name XBox One. Fans of the Forza series have alternately supported and condemned changes that Turn 10 has made to the Forza series over the years, but the new Forza game may be the most controversial in franchise history. Did Greenawalt and crew go too far this time...or not far enough?

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Promises Promises

Dan Greenawalt stood up on a stage at E3 2013, next to a McLaren P1, and told the gaming world about Drivatars. These digital clones of Forza players would learn their respective players’ driving habits and, through the power of cloud computing, theoretically reproduce avatars that possess both the skills and habits of the players who trained them.

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At E3, and the months that followed, Turn 10 talked about Drivatars, the new physics engine, paint, reflective surfaces, new tracks, and the “hundreds of cars” that would be present in Forza 5. We were promised a beautifully realistic Forza game with realistic avatars of the folks who are our racing friends. Turn 10 delivered on half of that promise: the cars in the game are the most beautifully rendered vehicles of any racing game on any console. The tracks were laser scanned and look exactly as they look on TV. This is quite possibly the closest to real life I have ever seen in a game. The new physics engine is supposed to be more realistic, and the cars certainly feel right on the track. I found that I lost a considerable amount of grip between Forza 4 and Forza 5, and I had to alter my tuning adjustments to make up for that loss of grip. It is much easier to lose control of a car in this game than in previous entries, especially bone-stock models on street tires. If you don’t know how to tune, now is a very good time to learn.

                                                                Cooter’s smiling because you’re about to crash.

Drivatar

“The end of A.I.” Did Drivatar deliver on simulations of real-life players, actively reproducing their driving habits through the magic of the cloud? No, it did not. What we got instead was lobotomized versions of ourselves aggressively smashing into our friends and stupidly braking on apexes. I actually witnessed Gizzie’s Drivatar brake on a fucking straight with no one in front of him and no corner in sight: Gizzie does not drive that way in a race...I’m not sure I’ve ever seen him apply his brake. He may not even be aware that they provide one in the game. 

A driver is so much more than cloud-based mathematical computations. I know which of my friends are going to stupidly run into the back of my car on a corner because they can’t seem to remember that muscle cars or luxury sedans need to brake earlier to make a turn than the exotic with full aero that they are driving. I know which friends brake late, who uses FWD, who is going to reciprocate if I bump them, who will make a mistake if I put the pressure on them, and who is going to drive off and not be seen again until the start of the next race. I received messages, both through XBL and Twitter, complaining about the aggressiveness of my Drivatar. I can be a bit assertive, but never to the point that someone felt obligated to message me to tell me I drive like a dick. So much for cloud computing: the Drivatars are not as accurate as advertised.

 

The Tracks

Turn 10 continued their long standing tradition of omitting tracks to make way for the newness. The game contains 14 tracks, at launch, and I hope that some of the omitted tracks make their way into the game at some point down the road. Tracks from previous games that made the Forza 5 cut are:

  • Bernese Alps: 6 configurations
  • Catalunya: 3 configurations
  • Indianapolis: 2 configurations
  • Laguna Seca: 1 configuration
  • Le Mans: 3 configurations
  • Road Atlanta: 2 configurations
  • Sebring: 3 configurations
  • Silverstone: 3 configurations
  • Top Gear: 7 configurations

 

The Bugatti circuit at Le Mans, introduced in Forza 3 only to not return in Forza 4, was added back to the track roster. Silverstone underwent some changes in track configuration and starting line placement, with only the National Circuit remaining nearly the same as before.

Australia’s Bathurst, with its crazy straights, elevation changes, and suicidal turns is probably the worst track in the world to race V8 Supercars, but why would that stop the Aussies? I feel fairly certain that a good portion of this track was the inspiration for the Blue Mountain track in the first Forza game. Players may want to resist the dual temptation of Mount Panorama’s two long straights and bring a car that can handle the wicked turns in the hills instead of a straight-line monster...but only if you’re interested in leaderboards or actually winning races.

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Hollywood loves Prague, with its crazy mix of Medieval and Renaissance architecture, arches, plazas, famous statues and bridges...lots of bridges. XXX and the first Mission Impossible were both, at least partially, shot in Prague. Forza 5’s Prague track reminds me of Positano with legs. Racers should expect a fair amount of bricks and cobblestones, cable car tracks, elevation changes while turning, and several sweeping turns. Bring a balanced car with good brakes and acceleration, and just enough grip to hold sweepers. Four configurations.

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Belgium’s Spa is one of the most player requested tracks in Forza history. Spa sports a good mix of long straights, elevation changes, chicanes, 90s, and sweepers, and starts with a very acute hard right at turn one. Acceleration and a fair amount of grip are required to keep it clean at Belgium’s Gran Prix track.

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Yas Marina in the United Arab Emirates was obviously designed with Formula racing in mind. Two nice, long straights with some very tight turns and wicked chicanes to break up the monotony of oval racing. When not driving a Formula car, bring something with a shitload of grip: the straights mean nothing if you’re blowing turns. Five configurations.

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The Test Track Airfield is set at an abandoned airport somewhere in the Mojave. The single track configuration is a very tight course that runs through hangars, a parking lot, and around the outside of buildings. This track combines the imminent danger of hitting a building with a light-post obstacle course...bring something grippy that you don’t mind smashing up.

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A great deal of the controversy surrounding Forza 5 centers around the tragic loss of tracks. Let’s have a moment of silence for the former Forza tracks that didn’t make it to the new game:

  • Pacific Shipyards
  • Tsukuba
  • Mugello
  • Sidewinder
  • Amalfi Coast
  • Positano
  • Rio De Janeiro
  • Tokyo
  • Blue Mountains
  • Fujimi Kaido
  • Sunset
  • Infineon
  • Sedona
  • New York
  • Odessa Test Track (Benchmark)
  • Ladera
  • Camino Viejo
  • Hockenheim
  • Alpine
  • Road America
  • Nordschleife
  • Nurburgring GP
  • Motegi
  • Iberian
  • Suzuka
  • Maple Valley

 

Cars

At launch, Forza 5 had 213 available cars for those who pre-ordered the Limited Edition. It included another ten if, unlike me, you’re the type who buys Day One DLC. Here’s the deal about that Day One car pack...most of the cars that are in it were already in other Forza games. Does Turn 10 seriously think that players are going to lay down ten bucks for fucking cars that they already had? What kind of dickhead publisher charges for downloadable content on the day the game comes out? EA, that’s who. If you’re following the insidious business model of one of the most hated companies in the world then you should probably brace yourself for some negative feedback.

The cars looks great, and there is very little fat on the roster. There are no shitty hybrids, no Pintos, no PT Cruisers, and very few dipshit daily drivers. What we are left with are the very best offerings from the respective manufacturers, and only Audi and BMW are seriously over-represented with different year models of the same car. We may be racing with fewer cars this time around, but we are also racing with better cars. However, once again, a new Forza game launches without a single Porsche in the game. Other glaring omissions include NASCAR-style stock cars, Bentley, Wiesmann, Morgan, Peugeot, Devon, and many others. My favorite muscle car, the XXX GTO, is also a no show. Base models are also a thing of the past. If you want a Gallardo, you get the Superleggera. If you want a Veyron, the SS is your only choice.

 

 

The PI system was overhauled again. The new car classes are D, C, B, A, S, R, P, and X. D is the new F, A is the new S, S is for supercars and V8 Supercars, R is Hypercars and the GT equivalent, P is Indy and Formula car territory, and X is suicide prototype territory.

 

Rivals

Rivals mode is about the same, with the exception of leaderboard integration. This is good news for hotlappers, who can now pick and choose their track and class and be rewarded with experience, affinity, and Forzabucks while testing tunes or chasing clean LB laps. Affinity no longer rewards players with discounts on upgrades, instead it increases monetary rewards incrementally as a percentage. The more affinity you have with a manufacturer, the greater the percentage boost on pay day.

 

Forzavista

Autovista makes an unwelcome return, but is now available for every car. Players are now able to prowl around inside, around, and under the hood of any car in their garage, without the superfluous Clarkson commentary. I don’t really give a shit about this feature. Why would Turn 10 devote developmental assets to this useless feature when they could have been laser scanning Nordschleife or a 67 GTO? Fucking ponderous.

 

Auction House

There isn’t one.

 

Storefront

Also conspicuously absent from Forza 5. Players, however, are free to donate tunes and designs to the public, and maybe get paid if enough people like your work.

 

Car Clubs

Gone. Good thing you’re already in a clan and have folks to race with.

                                                                                       Do I look pleased?

Multiplayer

Never in the history of online racing has multiplayer been such a pain in the ass. Players can only join a private match after accepting a party invite. Why do you have to be in a party to join a fucking race with friends? This was never a prerequisite in previous games. The lobbies themselves are still problematic. I was having audio issues at one point, but don’t know whether to point the finger at Turn 10 for the game or Microsoft for the console, so I’ll just flip both of them the bird. I also experienced lag and rubber banding in online lobbies...and there were only a couple of other guys in the room with me. Another race dropped a guy from the race, but replaced him with his Drivatar...while he was still in the party.

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The loss of the ability to cherry pick which of my friends’ races I wanted to join, and then join that race without the hassle of fishing for a fucking invite is the harshest blow of all. It’s far worse to me, personally, than the lack of cars or tracks. After the annoyance of having to ask for a party invite and race invitation, jacking around with the party settings once you’re there, I find out the the room does indeed include the friend I wanted to race with, but the guy who dropped me off his friends list is also there as is the guy I kicked off my list because he belches into his mic every thirty seconds. At this point I feel obligated to remain for a few races just because it felt like work getting there.

The inability to share designs and tunes with people on your friends list is the final unforgivable sin. The guys in 2Old4Forza are talking about setting up a spreadsheet to share tunes amongst the clan. A fucking spreadsheet! Are you fucking kidding me? Did I just go back in time to 1995? Why can’t we gift tunes? For a developer that claims to be community minded you’re working awfully hard to alienate the community. Oh, and while we’re on the subject of community, the hub of Forza Motorsports, forzamotorsport.net, has the absolute shittiest and most argumentative fucking forum moderators of all time. Some mod named TG (testicle glutton?) Wormburner banned a 2o4f member until the year 2165...literally without explanation. If this is the hub of Turn 10’s racing community, then I am so fucking not impressed.

 

Final Verdict

Forza 5 is a beautiful racing game and an awesome single player experience, but the inept implementation of key features, the inclusion of unnecessary fluff, the loss of tracks and cars, multiplayer aggravation, and the complete and sudden disregard for the social side of the game left a very bad taste in my mouth. It feels unfinished or rushed. If I could go back, I would buy a used or deeply discounted copy of this game instead of forking over 80 bucks for the Day One LE. I’m disappointed, but playing anyway. Finish your fucking game, Turn 10.

2o2p Game Review | Ryse: Son of Rome

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In Ryse: Son of Rome, players are introduced to Marius Titus in epic fashion as he is guided through the dramatic last stand of Rome, fighting his way through the swarming barbarian horde with a single purpose: get Emperor Nero to safety. Marius, being the competent soldier that he is, accomplishes his objective and delivers Nero safely to his panic room, but the intentions of Nero’s savior and sole protector are in question as Marius starts to tell his tale.

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The tale of Marius Titus starts as he returns home just before being dispatched to join the 2nd Legion in Alexandria. The elder Titus, a former soldier and evidently a big fan of foreshadowing, presents his son with the Blade of Damocles, regaling Marius with the tale of Damocles’ betrayal and ultimate revenge. This happens literally seconds before his entire family is murdered by barbarians, spurring Marius into an unquenchable bloodlust and on the path to revenge. Vitallion, a respected general and friend of the Titus family, gives Marius his chance for revenge by pulling him out of the fruity 2nd Legion and placing him in his own 14th Legion, destined for blood in jolly old England, where his heroic ferocity in battle and natural leadership abilities get him promoted to Centurion on the first day of combat.

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Unpacking my Adjectives

Ryse is both epic in scope and beautifully rendered. The CryEngine, which was behind one of the most realistic and beautiful games of the last generation, Crysis 3, utilizes the Xbox One’s remarkable power, producing one of the most realistic and visually engaging games I have ever had the good fortune to play through. Fire, hair, and water, the notorious graphical stumbling blocks, have been deftly overcome by the Crytek development team. Combat is very fluid, and even in the grandest battles there is virtually no framerate stutter. The superb voice acting is perfectly synchronized with the characters speaking the lines, resulting in some very convincing character performances.

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The story itself is very well-written, exciting to play, and steeped in both history and mythology, incorporating a bit of the mystery and mythical with the more visceral aspects of Roman soldiery. There was never a moment that I felt that Marius was acting out of character: he acted exactly as I would expect a soldier of his caliber, loyalty, and morality to act. Had Ryse been a CGI movie, and not a video game, it could have been the greatest computer-made movie ever.

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Multiplayer

Multiplayer is an online-only cooperative affair inside the ever-changing environments of The Colosseum. Multiplayer takes advantage of special co-op combos and finishing moves. The environments themselves are very dynamic, with new elements and environmental dangers being constantly introduced into the arena. Despite the lack of head to head or local co-op, Ryse multiplayer is a lot of fun, albeit not very competitive.

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What Went Wrong

First, despite the fact that the story is engaging and well-written, the writers went to Maximus Decimus Meridius, Bruce Wayne, Ezio, Connor Kenway, and Death Wish for motivating their protagonist to revenge: killing his family. I’m not saying that murdering an entire family isn’t a viable way to motivate a game character, but it’s been done...a lot. The writers also went a little heavy on the foreshadowing. I would like to have experienced the progression of the story without the writer spoon-feeding what was going to happen later.

The biggest problem faced by Ryse is the constrictive linear environments. Every level is point A to point B with no deviation and no room for exploration. You take the path that was written for you, complete your objectives, then move on to your next cutscene. No lollygagging. Oh, and why do all the Romans have English accents? Thanks, Monty Python, you’ve officially ruined Latin. Romani ite domum.

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 The repetitive nature of the combat and enemies is enough to steal a full star from Ryse’s final rating. Marius will fight the same five or six barbarians throughout the entire game, using the exact same strategies, then finishing off with special moves. Finishing moves were cool during the first couple of levels, but after using them on absolutely everybody that I killed, I started to get sick of them.

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Sarcasmo Says

Ryse does a lot of things right: the story is immersive, the environments felt authentic, and I could genuinely empathize with Marius and understand his motivations. Co-op is a blast and the single player story is the very best currently extant on the Xbox One, with ACIV running a very close second. Kinect integration is smooth and natural, the graphics are stunning, but I often felt like I was muddling through the repetitive combat just to get to the next cutscene so I could progress the story, instead of playing the game. Gameplay should never come second to the story in a video game, and I feel that this was Crytek’s greatest error: they made such a great movie that they forgot we were playing a game.
 


Final Verdict

Ryse: Son of Rome is not a bad game, but neither is it a great game. There is virtually no replay value to the single-player campaign, but the co-op may extend the life of this title a bit. You’ll definitely want to finish the game to see how it all ends, but actually picking up the controller to get there will eventually seem like a chore. Pick this one up on the cheap.

New Releases: Week of January 5, 2014

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So you picked up your next-gen console on Black Friday, then got yourself a piece of the newness for Christmas. We’re all muddling through some blah-meh-whatever launch titles with our greedy eyes firmly fixed on Spring, anticipating Titanfall, Watch Dogs, or even Mad Max. I know you’re already sick of the shit you got for Christmas, I’m sick of it too, but with every new week there is new hope for something that will tide us over until the big ones drop.

This week, however, is probably not your week. The best the industry could manage is a free helping of permadeath on the PS4, Raiden hacks his way onto the PC, and a Mid-East loser gets a second lease on life.

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Don’t Starve (PS4)

Don’t Starve is a single player survival horror cartoony game that has been free to play on the PC for almost a year now, and will be a free download on the PSN for PS4 players. Don’t get killed by hostiles, don’t forget to eat, and don’t go insane, because death in this game is permanent and levels progress in difficulty. Good luck with that, amigo. Next gen Playstationers can download this freebie starting January 7th.

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Metal Gear Rising Revengeance (PC)

Metal Gear’s other protagonist, the oft-maligned Raiden, has been ported to PC in all of his goofy glory. It may look better on the PC, but it’s still Raiden. Wake me up when Snake decides to show up...and get that jaw looked at by a real doctor. Raiden may be a weenie, but he has a pretty cool sword. PC players can download this awesome collection of cutscenes starting January 9th.

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Unearthed: Trail of Ibn Battuta (PC)

At last, Steam users will be able to download the almost universally hated episodic Uncharted rip-off, set in the Middle East. Who knows? Maybe they fixed it or something...but don’t count on it. Saudi dev, Semaphore, has also made Unearthed available for iOS, but scrapped plans for XBL and Wii. Expect to not be blown away. Available now for PC.

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Freaky Friday Giveaway: Project Spark Beta Codes

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TGIF! To get the weekend started off right, 2old2play is giving away two beta codes for Project Spark today. Project Spark is an explorative and creative game where you can design your own worlds, share your creations and download creations from the community.

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Project Spark reminds me of Minecraft but with beautiful graphics that I can stand to stare at for more than an hour. It is currently in beta for the PC with an Xbox One beta coming in February. It is my understanding that if you are in the beta now, that you will automatically be in the Xbox One beta.

NOTE: Project Spark requires Windows 8.1 for it to run on the pc.

 

How to Enter:

  1. Follow 2old2play on Twitter.
  2. Post a comment below that includes your Twitter username.

 

Entries will be accepted until 7:00pm ET with the winners being announced on Twitter sometime around 7:30pm ET.


2o2p Game of the Year: 2013

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2013 marked the end of the Xbox 360 and PS3 generation of gaming consoles and the uneventful launches of new consoles by Microsoft and Sony, and to an extent, Nintendo. However, under the shadow of new consoles releasing, we had a year rife with first-party promises and disappointments. We had a new Nintendo console sink into the deep end of the pool, and a Kickstarter console, Ouya, tried to grab a piece of the pie. Through it all we kept playing games. What we may remember about 2013 is the unusually sharp contrast between the very good games we played and the very bad games we ignored.

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2013 Game of the Year Nominees

The writing staff here at 2old2play aren’t just writers, we are also massive gamers who play across several different platforms in several different genres, collectively logging in hundreds of hours a week playing games. Despite the fact that we play different types of games on different equipment, we had very little trouble settling on a top five this year. I don’t know if this was indicative of the lack of really good titles this year, or if these five were the standouts in an ocean of great games, but your nominees for 2013 are:
 

Diablo III

Despite its dismal reception on the PC in May of 2012, Blizzard went ahead with development for the PS3 and Xbox 360, and console players ate it up. Published by Square Enix, Diablo III gave console players all of the level-rushing, demon-slaying, and corpse-looting goodness of the PC title without all of the auction house bullshit and drama that gave Diablo a black eye in 2012.

“Actually, even though it isn't "new" it was new to the XBOX and the PS3 this year but Diablo III is a really good game and even better in Co-op. There is a lot of game in there and Mrs. Soup and I have been moving through it albeit a little slowly for my taste. The problem with playing a game like this with my wife is that she has to micromanage her outfit and weapons which adds hours to the playing time. It used to annoy me...now I just nap.” -ChunkySoup

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Bioshock Infinite

Ken Levine and Irrational Games had set the bar very high with the original Bioshock, and Bioshock 2 suffered for it. Mid-development changes, a tacked-on multiplayer, and antagonist issues in the second game left gamers hesitant about the third installment in the Bioshock series. Despite moving the game out of Rapture, and putting players up against foes that were neither splicers nor Big Daddies, Irrational knocked Bioshock Infinite out of the park. It turns out that a change of scenery was just what the doctor ordered. Columbia was one of the most interesting and beautiful places that I ever had the pleasure to destroy. Sorry about the mess, amigo.

“I'm enjoying it a lot, the combat is amazing, story is 'holy shit' good, companion AI is revolutionary, pacing is excellent plenty of combat with well spaced out exploration breaks so you don't get combat fatigue.  Loving this so far.”-Tank

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Tomb Raider

If the premise of your new game was to take a well-known bad-ass gaming icon with sex appeal and remove both the bad-ass and the sex appeal, there is little chance that your game would get made. Luckily, the folks at Crystal Dynamics don’t pitch their game ideas to me, because the Tomb Raider reboot is a crazy-good game. The game takes an inexperienced Lara Croft and places her in unspeakable peril then adds great gameplay, unforgettable character performances, and a well-written story that bridges the gap between old Lara and reimagined Lara. I hope you didn’t miss this one.

“I haven't even considered MP. I finished the campaign. The game is nearly perfect in my opinion.”-frizzlefry2

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The Last of Us

Gamers love zombie games. The Walking Dead and RE6 were both nominated for GOTY last year, and as Clementine and Lee showed us, it doesn’t have to be a headshot-palooza to make a great zombie game. This year, PS3 users got treated to one of the most anticipated titles to come out of E3 2012: The Last of Us. A touching tale about loss, friendship, and humanity after the end contrasted against conflict with human, and once human, rivals.

“The Last Of Us is the first game that ever made me tear up...twice.  That game grabs you by all the feels.”-EvolveYourself

“The Last of Us. Nuff said.”-Loki

“ I thought Last of Us was boring.  Made it to downtown Boston and gave up.”-ErinAS

Okay, so not everyone thought is was great, but The Last of Us had enough votes to clinch the #2 spot. Naughty Dog delivers again.

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2old2play’s 2013 Game of the Year

Grand Theft Auto V

Somehow, the newest game in the most overrated series of all time was the best game we played this year. Michael, Franklin, and Trevor gave the GTA universe a much-needed injection of gaming fun on an epic scale. Rockstar improved on everything that players like about the series: the cars, the missions, and the grand-scale carnage. Sandbox gaming has never been better.

“Despite its flaws, GTA V is the best in the series, and the most fun I had with a GTA game since Vice City. The inclusion of Trevor to the roster allows players to explore a darker side of gaming not generally provided, and certainly not rewarded, to players who don’t necessarily wear a white hat when they game.”-SarcasmoJones

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2o2p Game Review | OlliOlli

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Released by indie developer roll7 exclusively for the Playstation Vita, OlliOlli, is a side scrolling skateboarding game with plenty of tricks up its sleeve. The game features over 50 levels and 250 challenges to achieve that will have your thumbs doing can-cans and knack-knacks in your sleep!

 

   

   

First Impressions  

How can I describe OlliOlli without downplaying how great it is? In a time when everyone is looking for the ultimate HD experience, OlliOlli is both simple in design and graphics. That is not to say that the simple design takes away from the game in any way, in fact, I appreciate the simple design. I enjoyed not being bombarded with flashy explosions and a soundtrack that boasted the latest Top 40 which apparently passes for music nowadays. This game is a nice break from HD, 3D, and all the other “D’s.” 

 

     

 

Gameplay

OlliOlli features a tutorial that gives you the gist of how to play this game. You’ll perform simple tricks, grinds and combos which will eventually bring you to the first stage: Urban. Each stage features a few challenges to accomplish while you try to string together all the tricks you can before the end of the stage. Using only a combination of the left stick, left and right bumper and the X button you execute your tricks and grinds-trying to land them perfectly to achieve the highest score possible and complete each stage’s challenges. Be warned though, should you wipe out, you must start the stage over. Completing an Amateur stage with a combination of challenges and high scores unlocks the next Amateur stage in the level. Should you complete all the challenges in an Amateur stage, you’ll unlock the Pro stages in that level providing you with even more challenges to complete. Each mode of play: Career, Spots, Daily Grind and Rad Mode features their own unique challenges and game play, giving you an abundance of opportunities to perfect that Frontside, Shove-it or any of the other tricks in the “Tricktionary.” Want to challenge your friends or others? OlliOlli’s Daily Grind mode gives you all the practice attempts you want but only one chance to run the course to prove your skills against others.

 

 
      

Final Verdict

Personally, I enjoyed playing this game, and while I still have to hone my skating skills, OlliOlli gave me the opportunity to practice to achieve that high score. It brings back the nostalgia of Paperboy or Castlevania. Ahhh...the good ole days of 8-bit graphics! One side effect of playing OlliOlli, the unrelenting need to go out and jump on a board and shred some concrete, I unfortunately became acquainted with again! Word of advice, if you're over the age of…hell what am I saying, most of us at 2old2play should know better than to try to ride a skateboard at our age, emphasis on “should!” Now, if you’ll excuse me, I’m going to go nurse my scrapes. Seriously, I highly recommend this game, dude.

2o2p Game Review | The Blackwell Series

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Blackwell Deception from Wadjeteye Games made headlines this fall with a Halloween promotion gone awry. A promotion that once again showed why the internet can’t have nice things. The indie developer tried giving fans a free copy of the game on Halloween together with Steam keys. The Steam keys featured a one per IP limit which the internet promptly found ways around. The result? More than 30,000 copies extracted in mere hours causing the developer to cancel the promotion. The silver lining (if there is one)? The gaming press picking up the story probably got the studio more publicity than the initial free game. So thanks jerks I guess…

But what of the actual game itself and the rest of the Blackwell series? Where do these fall on the scale of adventure games? Should you play through the first four before the final installment is available in 2104? Well, I’m here as your adventure game spirit guide to provide you the answer.  Just take hold of this tie…

Blackwell Legacy

The Blackwell series began back in December 2006 with Blackwell Legacy. In the game you play as Rosangela Blackwell (Rosa for short) and her spirit guide Joey Malone. Rosa and Joey help ghosts find their way into the afterlife after they are trapped on earth and fail to realize they’re dead (Bruce Willis surprisingly does not make a cameo). 

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Legacy was Wadjeteye’s second game after The Shivah. It features a great story and really sets the tone for the series. Rosangela is a quirky, introverted freelance journalist while Joey, a sort of a Bogart-esque leading man, provides sarcastic commentary at its finest.

All of the episodes follow basic adventure game mechanics. Each game has a series of locations you can visit to uncover clues and objects. You can switch back and forth between the main character and the spirit guide to accomplish different tasks. You have an inventory and can look stuff up on the internet (though sadly the first few games are all set in pre-smartphone days so you have to go home to do so).

The subject matter is definitely dark (some of the ghosts committed suicide) so its aimed for teens and up. Overall, Legacy is a solid adventure game I highly recommend!

Blackwell Unbound

Unbound, the next game in the series, is actually a prequel and follows Rosangela’s aunt Lauren who is referenced in the original story. Joey is also her spirit guide and together they help ghosts to the other side. I played the games out of order so I knew a bit more of the backstory going into this game. There are definitely some common threads but playing out of order didn’t didn’t reveal any major spoilers or hinder my progress in other games.  

Unbound introduces a recurring “villain” known as The Countess. It actually worked well for me meeting her in a later game and then returning to the back story. Unbound is very loosely based on real life characters Joseph Mitchell and Joe Gould. It’s definitely interesting in both fact and fiction versions!

My biggest complaint about the series is the dialog puzzles and this game featured some irritating dialog puzzles. It’s not often obvious that you have to keep talking to the same person. I already asked them three different things but the puzzle won’t really unlock until you finally get to the fourth thing. Usually I figure out what the fourth thing IS but it doesn’t exist in the game until I have the conversation. While dialog puzzles are definitely my least favorite adventure game mechanic, Blackwell’s stories are good enough that I eventually get over my seething rage after cheating and discovering I was mostly right.

One “bug” I found amusing in this game was Lauren’s apartment. It has about a bazillion ashtrays in it but she only seems to ash on the welcome mat by the door...

Blackwell Convergence

Next up in the series is Blackwell Convergence. Convergence again messes around with the timeline and returns to just after Rosa meets Joey. I played this game last.

Convergence was probably my least favorite. It features a great story arc that comes together nicely but I found most of the game’s individual characters annoying and unlikeable (in the game’s defense most of them were supposed to be unlikeable). Somehow this game just wasn’t really fun to play and, at this point, I was also sick of The Countess.

Blackwell Deception

Deception was the first I played and probably my favorite. It again follows Rosa and Joey but doesn’t feature any other direct connections to characters from the other stories (at least as revealed in this game). Rosa gets a smart phone in this game so, woohoo, not as many trips home!

As with all the Blackwell games Deception has the same dialog puzzle issues. Additionally, the new smart phone search is a bit anal about exactly what you type. It reminded me of some of the old school text adventures and the hours of my life lost to Sierra’s Goldrush getting the exact phrasing of “Put Chains on Wheels” correct.

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Deception features great storytelling and voice acting. The graphics are somewhat updated but still fairly old school. It ends on somewhat of a cliffhanger so I can’t wait to see what the final installment of the series brings us in 2014!

Final Verdict

The reason why I played the series out of order is the older Blackwell games in the AVS engine don’t work in Steam Big Picture on my PC. I either get sound or video to work but never both at the same time. My system is complicated with a 52 inch TV going through receivers, HDMI, 7.1, etc. I received some troubleshooting help from the studio and the AVS forums with no luck. Ultimately, I gave up and eventually played on the 27 inch monitor with my regular desktop PC instead of the one hooked up to the TV.

Overall, I highly enjoyed these games.The strong story telling makes up for annoying dialog puzzles and dated graphics. I am really looking forward to seeing how it all wraps up in the final installment due out this year.

2o2p Game Review | Need for Speed Rivals

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Welcome back to Redview County. Those of us who played Need For Speed: Hot Pursuit back in 2010 should already be familiar with the core concept and topography of Rivals, as it is essentially a sequel to Hot Pursuit. In NFS Rivals, players assume either the role of a racer, converting speed and fuel into adrenaline, or a cop, whose sole purpose in Redview County is to bust racers by any means possible. Let the conflict begin.

 

Why Redview County?

Due to its unusual variety of environments, Redview County has become a haven of street racing and speeding. Environments range from snowy mountain roads, sun-baked rock and desert, winding coastal parkways, forested drives, four lane freeways that lend themselves to top-end speed, and a smattering of small towns. A new racer, who calls himself Zephyr, arrived on the Redview scene and cranked it up a notch. The police, in turn, respond by escalating their efforts, causing the racers to respond in kind. Regardless of which side the player is on, game progression unlocks faster cars and better weaponry, known as pursuit tech, and progresses the ridiculous storyline.

 

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My Life As An Outlaw Racer

Naturally, I chose to start the game as a racer. Racers are given the choice of a couple of basic cars from which to choose. I chose the Porsche Cayman over the Mustang GT mainly because it was the same car I started Hot Pursuit with, and I never regretted my choice. Through the course of my racer career I unlocked several cars, but relied heavily on my Cayman, the Mustang GT, Mercedes SLS, Enzo Ferrari, and Pagani Huayra. Other cars available to racers are: Aston Martin Vanquish, Audi R8, BMW M3, 2013 Vette, Dodge Challenger SRT8 392, Ferrari 458 Spyder, Ferrari 599 GTO, Ferrari F12 Berlinetta, Ford GT, Lamborghini Aventador, Lamborghini Gallardo LP 570-4, Lamborghini Veneno, Maserati GT MC Stradale, McLaren 12C Spyder, McLaren P1, Porsche 911 GT3, Porsche 918 Spyder, and the Viper TA. Racers earn speed points more quickly than cops, but racers must buy their own cars and pay for upgrades, which meant that I didn’t receive the achievement for ten cars in my racer garage until I completed the racer career. Cars are upgradeable, but not tuneable, as is the case with nearly every NFS title. Racers can upgrade up to five levels in five categories: durability, toughness, control, acceleration, and top speed. Pursuit tech options include Electrostatic Field, EMP, Jammer, Shockwave, Stun Mine, and Turbo-all of which give the game a Mario Kart feel.

Racers are tasked with completing objectives to progress in level. Completing races, participating in head-to-head races against a single racer, hot pursuits, interceptor challenges, and banking speed points and utilizing weaponry are all alternately required to progress.

 

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The currency, used to buy upgrades, cars and pursuit tech, are called speed points. Points are gained by driving dangerously: drifting, driving into oncoming traffic, high speed, jumps, and near misses. The more of a traffic menace the player becomes, the bigger the paycheck. However, cops will steal your speed points if you get busted, so bank them at a hideout before that happens. Wanted levels act as speed point multipliers, so the higher your wanted level, the more speed points you earn, but this also makes you a more tempting target for the fuzz. Driving as a pack will also increase your income, so buddy up and take on a lobby as a team.

 

I Am The Law

Playing as a police officer gives players the chance to run down their friends and steal their speedpoints. Cops are tasked with busting racers, single-car interceptor events, running down multiple racers in hot pursuit events, and being first on the scene in rapid response events in order to progress their careers. Cops do not have to purchase their vehicles or performance upgrades, but they must spend speed points to purchase and upgrade their pursuit tech. Available 5-0 vehicles are: Aston Martin Vanquish, Aston Martin One-77, Bentley Continental GT, BMW M6 Coupe, Bugatti Veyron SS, Chevy Camaro ZL1, Ferrari 458 Italia, Ferrari FF, Ford Mustang Gt 500, Hennessey Venom GT, Koenigsegg Agera R, Lamborghini Aventador LP 700-4, Lamborghini Gallardo LP 560-4, Lamborghini Murcielago LP 670-4, Lexus LFA, Marussia B2, McLaren 12C, McLaren F1 LM, Mercedes C63 AMG Black, Nissan GT-R Black, Porsche 911 Turbo, Porsche Carrera GT, and the Viper GTS.

Pursuit tech options are a bit different for police. Cops do not have all the pursuit tech options that the racers do, such as Turbo, Shockwave, Jammer and Shock Mines. Instead, they gain the Shock Ram, Spike Strips, Roadblocks, and the ability to call a helicopter to lay down spike strips in front of their prey. Cops also have access to the EMP and Electrostatic Field.

 

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Most of the lower level police cars are utter shit, and I found myself sticking to single player until I was able to acquire the One-77, at which point I unleashed the unholy fury of Redview County’s finest onto an unsuspecting multiplayer lobby and started stealing speed points from my whining, helpless prey. This is no racing sim and there are no bonuses for driving clean. Rivals is a full contact vehicular beatdown. Drive accordingly.

 

Has EA Learned Its Lesson?

NFS Rivals was developed by Ghost, in association with Criterion, and published by EA games. Downloadable content, in the form of car packs and in-game currency, was available almost immediately, so expect to be out some cash in the future if you want to keep your garage current with your rivals. If the player does not change the settings to a single-player game, then NFS Rivals will be an always-online experience, complete with the server issues that EA players are all too familiar with: host migration, lost connections, slow loading, and endless searching for someone to play with. Many times I sat through lengthy loading screens and ended up in a room by myself anyway. Rivals, naturally, is at its best with friends in the room, some playing as cops and some as racers. 

I played both the 360 and XB1 versions. I found the XB1 version looks better while the competition on the 360 is better skilled: I can run over players all day on the XB1, as either a cop or racer, without losing speed points while the players on the 360 gave me a run for my money. The environments are full of drifts, jumps, and places to wreck out. It’s a nice change of pace from my typical sim racing but the cars felt arcadey and artificial, and using the brake instead of the e-brake to initiate a drift was kind of hokey. Apparently, the e-brake is dedicated to 360 degree turns. I was a little disappointed with the lack of old school muscle on the roster, but the game doesn’t suffer much from their absence, as the cars on the list are insane and fun as hell to drive.

 

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My biggest complaint with NFS Rivals is pop-up. It’s annoying when this happens in any game, but when you’re driving 200 mph and a minivan materializes 50 feet in front of your Veyron SS you’re going to crash. Then you’re going to struggle to find appropriately vile profanity, because not any old cuss word is going to work in that situation. Play something else if folks in the house are trying to sleep. Pop-up occurred more frequently on the 360 than the XB1, so next-gen has the advantage there. However, the game sometimes pauses itself on the XB1, which has the same effect that pausing does in every driving game in a multiplayer lobby, you drive off the road. Sometimes it would also spin the view of the car, like jamming the thumbstick to one side would do. I don’t know if this was my Day One controller going weird on me, or if it was the game, but it didn’t happen on the 360.

 

Final Verdict

Need For Speed Rivals is a fun arcade-style racing experience that is best when played with friends. Nothing has more potential for fun than an hour or two of cops and robbers with some buddies. When it fires on all cylinders, it’s every bit as good as NFS: Hot Pursuit. The glitches, multiplayer issues, general EA shittiness, and monotonous single player, however, are enough to lose a full star from the final rating. Need For Speed Rivals is available on the PC, PS3, PS4, XBox 360, and XBox One. Pick it up on sale.

New Releases: Week of February 3rd, 2014

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As Sarcasmo deftly illustrated a few weeks ago, here we all still sit, waiting impatiently, to harness the true power of our brand-spanking new next gen consoles. Next gen titles that appeared as tiny specks on the horizon in November now slowly creep closer into view with every passing week. Sadly, we’ve all been through this before at launch: our shiny new consoles taunt us-beckoning us to use them-as we stare back at them anticipating the drop of the first tangible next generation blockbuster. Stay patient 2o2p’ers-the true power of next gen gaming will be here before we know it.  

In the meantime, this week’s new releases feature a HD remastered version of an Xbox classic, a new JRPG that plays like a vintage one, a chance to harken back to your childhood and play in Legoland and a chance to stomp around New York City as the big bad wolf.

 

Bravely Default (3DS)

Who says the JRPG is dead? Developed by Silicon Studio and published by Square Enix, Bravely Default offers all the staples that JRPG fans expect-character driven storytelling, random encounters and turn based battles. Players can choose to either Default-allowing players to store battle points for later use-or Brave-allowing players to execute multiple attacks in a single turn. See what they did there? Bravely Default drops on February 7th.

See video

 

Fable Anniversary (Xbox 360)

The original Fable is back! Remastered in glorious HD graphics, Fable Anniversary features a completely new interface, Achievements, vastly improved loading times, Xbox SmartGlass support and more promises about game features that Lionhead Studios probably won’t keep. Fancy an evil dictatorship or a righteous, peaceful kingdom? You can choose your path with Fable Anniversary beginning February 4th.   

See video

 

The Lego Movie Videogame (Xbox 360, Xbox One, PS3, PS4, Vita, WiiU, 3DS)

Similar to cockroaches, Legos will never die. You know what else won’t die? Video game movie tie-ins. The Lego Movie Videogame is the first game in the series with complete Lego environments and promises 15 levels of Lego building goodness along with a slew of playable characters from the movie and previous Lego titles. The Lego Movie Videogame drops on seven (yeah I said seven!) different consoles on February 7th. If you look hard enough you can probably find it for the Atari 2600.     

See video

 

The Wolf Among Us: Episode 2-Smoke and Mirrors (Xbox 360, PS3, Vita, PC, Mac)

Telltale’s second episode of its second episodic series continues the adventures of Bigby Wolf in New York City. Play as Bigby as he tries to protect fairy tale characters living amongst the common folk from being discovered. As with Telltale’s previous series, The Walking Dead, your choices will have consequences so choose carefully. The Wolf Among Us: Smoke and Mirrors drops on February 4th for PC, Mac and Playstation and February 5th for Xbox 360. 

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New Releases: Week of February 10th, 2014

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Surprise! It’s another slow week in gaming! Although this week doesn’t feature a video game movie tie-in like last week, it does feature another video game reboot of a FPS classic, a compilation of successive sequels of said FPS classic, two Vita-yes, I did say Vita, as in, the PS Vita!-releases, the first DLC for Naughty Dog’s latest gem, another Final Fantasy game-yep, Square Enix is still releasing them!-and a MMO that drops you in the middle of some bad ass mechanized mayhem.

 

DanganRonpa: Trigger Happy Havoc (Vita)

Well, that’s a mouthful, isn’t it? DanganRonpa: THH drops you in the role of high school student Makoto Naegi. Makoto and his classmates must face off against Monokuma-a maniacal bear who traps the students in the school. Those who can murder their friends successfully are promised freedom. Bizarre? Yeah, that’s how this Japanese title rolls. Fight the murderous Monokuma in DanganRonpa: Trigger Happy Havoc beginning on February 11th.  

See video

 

Far Cry Classic (Xbox 360, PS3)

For those who may have missed the original, those who long for a return to John Carver’s roots, or those who want to celebrate the 10th anniversary of one of the great shooters, here’s your chance! Crytek’s Classic features a, wait for it…, updated controls, a redesigned user interface and enhanced cutscenes and graphics! Freed from your restraints in the belly of a cargo ship, you may approach gaining your freedom as any spec op would-via stealth, strategy or guns blazing. Far Cry Classic drops on XBLA and PSN on February 11th.  

See video

 

Far Cry Compilation (PS3)

Far Cry Compilation sticks with the 10th anniversary angle and offers players three Far Cry games-Far Cry 2, Far Cry 3 and Far Cry 3: Blood Dragon. Hunt down the Jackal while stricken with malaria in war-ravaged Africa, fight your way through an island paradise where warlords and indigenous folks battle one another or play as a cyber commando on the nuclear wasteland that is now earth-it’s all yours for the taking! Immerse yourself in Far Cry’s open world FPS universe beginning on February 11th.   

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Lightning Returns: Final Fantasy XIII (Xbox 360, PS3)

Players return as Lightning, who awakens from her slumber to find she only has 13 days to save the people of a dying world. Lightning Returns features an emphasis by Square Enix on open world exploration and also includes new weapons, player customization and an action-oriented battle system. Players are given seven in-game days to start the game; more in-game time, up to a maximum of 13 days, can be earned through completion of sidequests and story missions. Who will you save and who will you sacrifice? Begin your quest in Lightning Returns: Final Fantasy XIII on February 11th.  

See video

 

The Last of Us: Left Behind (PS3)

Naughty Dog’s first DLC for The Last of Us drops on February 14th. Left Behind takes place before Ellie meets Joel and focuses on her relationship with her best friend Riley while attending military boarding school in the Boston quarantine zone. Just as The Last of Us explored Joel and Ellie’s bond and the events that changed their lives, Left Behind explores the bond between Ellie and Riley and the events that forever changed their lives. If you haven’t yet played this game, you’re missing out on a true gem.   

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Toukiden: The Age of Demons (Vita)

Players who enjoy Monster Hunter should dig Toukiden: The Age of Demons. Players battle the Oni, demons who are hell bent on destroying humanity, as demon fighting warriors known as Slayers. Toukiden features a robust character creation mode where players can customize characters, weapons and armor. Choose from six different weapon types that you can upgrade and forge as you see fit. Play ad-hoc with three of your friends or choose from the game’s supporting cast of characters. Battle the Oni in Toukiden: The Age of Demons starting on February 11th.     

See video

 

World of Tanks: Xbox 360 Edition  (Xbox 360)

Are you fan of MMO’s? Are you also a fan of armored warfare? Well then, has 2old2play got a game for you! Control massive mountains of machinery as you battle through many of World War II’s epic tank battles with players from all over the world. Choose from several classes of tanks-light, medium and heavy-to suit your playing style. Oh yeah, you can even “snipe” using the games long range howitzers! World of Tanks: Xbox 360 Edition rumbles onto XBLA on February 12th.       

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Chroma is Coming: New Music-driven FPS from Harmonix

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In a strange coincidence yesterday, after firing up Dance Central 3 for the first time in ages, I finished my workout, and checked Twitter to find Harmonix had just announced a new game and is looking for signups for a closed Alpha.

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https://www.surveymonkey.com/s/ChromaAlphaSignup

From the press release:

“Today, Award-winning developer Harmonix announced an original free-to-play, music-driven, first-person, multiplayer shooter for PC-Chroma.”

That sounds like maybe combining too many things at once, but the trailer does look pretty cool.

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One of the game features is “Music is your weapon” so  I’m holding out hope that I can vanquish enemies by making them play Nickelback songs repeatedly. Its awesome ideas like this that will totally get me picked for the Alpha right?!

Harmonix is partnering up with Hidden Path entertainment (of Counter-Strike: Global Offensive fame) on the title. The game is for PC and the closed Alpha is Steam only. The full game is due to be available some time in 2014.

My favorite quote about the game in the press so far is Harmonix Publicist Nick Chester’s to PC World:

“Just let people know its not a dubstep shooter.”


For more information on the upcoming game, check out:
http://www.harmonixmusic.com/games/#chroma


2o2p Game Review | Diablo III on the Console?

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Let’s get the elephant in the room out of the way first - If you played the PC version of Diablo III then you played the ultimate version. If, however, you thought what the PC version was missing was some local co-op action then I would suggest you may want to revisit New Tristram again.

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Do you hear what I hear?

When I first heard Diablo III was being released for consoles I was mildly interested but having played through on the PC I thought it would be more of a bargain bin buy. I am a sucker for Achievements and if I can get them quick and easy the better! It was while I was writing an article on it for the Weekly New Releases that I found Diablo III supported local co-op! The kicker was that both Mrs. Soup and I love a good fantasy game so I jumped on the opportunity to play with my wife!

I always loved Blizzards games from the first Warcraft on. I was impressed not only with the quality of game play in each of their games but it’s their cutscenes that send shivers up my spine. Those scenes have always set the mood, exploited every ounce of oomph my PC had and brought me into their world. Diablo III is the same. Why am I putting importance on the cutscenes? As much as I love Blizzard the rest of the so called story between those scenes have always been a little threadbare for my liking. I have excused it in the past but we have seen large advances in storytelling in games and the dialogue in Diablo III is cheesy at the best of times. 

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The good thing is the dialogue is at a minimum and the hack and slack is at maximum! If you need a coles notes version of the story : The ultimate evil has arisen again and all of Heaven and Earth are threatened. It is up to you to save all of humanity and the gods above by slaying everything in your path. That is pretty much it. Simple, straightforward, no real surprises along the way.

 

You are gonna shoot your eye out kid!

So how does it play? Actually, I was quite surprised at how well the controls were mapped out and how easy it was to move my hero around while targeting and, in my barbarians case, hacking the living or undead crap out of everything in my path. Mrs. Soup managed to take her Demon Hunter and provide ranged support and in too many cases bail my strategy be damned ass out. Both of us picked up the controls relatively quickly but it took a little longer to find our characters strengths and weaknesses.

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I am not great at setting all my hotkeys in most of my PC games. I have the best intentions but generally rely on one or two easy to reach keys and the rest of my abilities go to waste. Having all the abilities mapped to different buttons and triggers actually simplified things for me and I found myself trying more combinations than I normally would. One other major difference I noticed that may turn up the noses of those PC enthusiasts was the lack of need to replenish Mana and in most instances Health (at least on the normal difficulty).  


Oh this isn’t a costume. I’m an elf!

The character customization in Diablo III is on par with the PC version. I had my barbarian made in a matter of seconds but Mrs. Soup likes to take her time. Playing on the PC I played as the Demon Hunter and thought it would be a good fit for her as she isn’t the charge ahead kind of player. She was happily surprised that not only could she choose a gender but after choosing the female version she found her to be relatively clothed! More than once I have heard about the females in RPG’s must be superior at everything as most of their outfits tend to be Princess Leah in a gold bikini while all the guys are full on stormtrooper or Boba Fett. Don’t get the wrong idea, neither of us are prudish and we both know the artists design these females for the predominantly male demographic but I was happy to not be laughed at when my character perished while a scantily clad ranger in the back ran away from the fight.

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Besides the character customization, the maps, the story, the progression are all same as the PC version minus the much maligned and soon to be closed Auction House. I was never a fan of that feature and viewed it as a hive of scum and villainy so I did not shed a tear when it didn’t make it to the console versions. Diablo III added AI characters that you meet on quests that can join your party in Single Player. They are actually pretty decent AI and do help out a fair bit. These AI characters are available on the console as well but when playing co-op they join you only for a short time and basically stand around and are useless after that. I would have liked them to stick around and provide some added variety to our party but after a mission or two they hightail it back to camp and hang out with the rest of the characters you picked up along the way.

 

The light only lights on one side

I have highlighted only some of the differences between the PC and Console versions but there is one difference that on the surface looks like it would work great on a console but more often than not it made me angry.

 

The Console Version of the Inventory

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The inventory screens and shopping/upgrading/crafting screens were all redone to make it easier to navigate with thumbsticks. I think Blizzard mostly succeeded at making it easier to use with a gamepad but the sensitivity seemed to be a bit off. I was constantly going to the wrong section of the inventory to look at things as I likely moved the thumbstick ever so slightly before I hit the button. We also noticed that in each category of inventory the loot you picked up would resort itself after every item you sold. This had each of us buy back a number of items we inadvertently sold. Not a big deal but more of just a pain in the ass. We did notice, however, that if you start selling from the bottom the items tended to stay in order with the rare/magical items up top and the normal items below.

 

The PC Version of the Inventory

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If you haven’t seen it the Diablo I, II & III PC version of the inventory it is a big grid. Each item has a certain size and can take up more than one square. If your squares are full or the item you want to pick up is larger than the squares available you are out of luck. If you have enough squares but they are not adjoining you could always play inventory tetris and move pieces around to create the size you need.

The console version is more of a 1 to 1 relationship. Regardless of size each piece counts as 1. As you level up you gain more room. What I love about the PC layout is ability to see everything you have all on one screen. With the console version everything you pick up is categorized and placed in the approriate position. If you picked up a helm you would move the cursor to your helm and you could browse through all the helms you are carrying and the one you have equipped.

 

Then he got an idea. An awful idea.

There is, sadly, one unforgivable sin in the console version of Diablo III. One that if you only play as single player you would never notice. Blizzard forgot the cardinal rule of co-op gaming: “Giveth each player thy own menu”

According to Raptr, Mrs. Soup and I put in about 30 hours from beginning to end of Diablo III. While I believe those 30 hours were well spent in gaming and quality time with the Mrs., when I played the PC version back in 2012 I finished it in around 15. Why double? Well the easy answer would be there was two of us but in reality Mrs. Soup loves trying on all the new loot and then gazing at what each new piece of armor, ring, helm, pendant does to boost her abilities. We spent a lot of time in the inventory, shop and gem management screens. I spent most of that time napping until I heard her chime up “Done! Look at my new outfit!”.

I wasn’t napping because I was bored or had sold all my goods. I was napping because only one person can be in the bloody store or inventory screen at a time. The other person is sitting there, waiting, and waiting...and waiting until the other player is done. I don’t know if this was an artificial way of extending the game playtime but that was it’s exact outcome. Originally I would have guessed that we would take maybe 20 hours to finish as she likes to explore and expose the map but also find all the little side quests. In most RPG’s I start off a game that way too but usually get to a point where I just want to be done and start to find the most direct path to the finish line. My lovely wife has way more patience than I do but when we play together I have learned to let her direct as much as possible. That has been a hard lesson to learn but it makes our play time much more enjoyable.

Overall if you haven’t played Diablo III on PC and you have someone that you could play through on co-op I would recommend you pick up this game. I gave the multiplayer a quick try as well and if you find a good group or have a good group of friends to play with you will enjoy that experience as well. However, if you have played the PC version and looking for more Diablo III you are better off waiting for the expansion Reaper of Souls than picking up this game. Unless, like me, you have someone to play it with.

 


Final Verdict

There was a serious drought of couch co-op RPG/Hack and slash type games in this last generation and Diablo III is a welcome addition to the genre. That being said, the only reason I am giving this a Price Drop, is that it has been out for some time and you should be able to find it on sale.

 

New Releases: Week of February 24, 2014

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So being Canadian, you can probably guess what I was doing Sunday morning. Actually you would be wrong. Every time I turned on the hockey games we were scored on. I am convinced I was the reason the women were down 2-0 in the gold medal game. I stopped watching about half way through the third period and...well...you know what happened. So Sunday morning I did the most patriotic thing I could do and check the game from my phone while I slept in.

Luckily my weird superstitions don’t cross over to the gaming industry. The last couple weeks have been a little slow but maybe, just maybe, things are starting to pick up. Let’s take a look!

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Thief(PC, PS3, PS4, Xbox 360, Xbox One)

A reboot of the classic PC game that started the stealth genre of games Thief by Eidos Montreal looks pretty interesting. Watching the trailer I was trying to decide if this was what a first person Assasin’s Creed would look like or on the other hand maybe a Medieval Mirror’s Edge. Either way, if Thief can deliver on the promise it’s trailer and glowing quotes from other gaming sites hint at then this could be the surprise hit of the year.

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Castlevania: Lords of Shadow 2 (PS3, Xbox 360)

I remember Castlevania as a side scroller game. Apparently now it’s an adventure game set in an open world. Also, for the first time you aren’t fighting vampires you are one! THE ONE! Castlevania: Lords of Shadow 2 has you play as Dracula, who seems to have had a falling out with his buddy Satan. Death is also involved as a mediator of sorts but whose side will he choose? Yours? Satans? My guess is yours so Squad of Evil vs. most Evil is probably how this will play out. That is unless Nickleback shows up then I could only hope Satan would switch sides and team up against the pure evil of Chavril and friends.

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Plants vs. Zombies: Garden Warfare (Xbox 360, Xbox One)

Coming to both the Xbox 360 and Xbox One, Plants vs. Zombies: Garden Warfare is both a 4-player co-op squad based shooter and a 24 player multiplayer game based in the Plants vs. Zombies universe. You can become the beloved pea shooters, sunflowers, cactus and other plants or move to the dead side and play as your favorite zombie (I call Disco Zombie!). I have learned not to discount PopCap games regardless of how odd they sound. Creators of the original Plants vs. Zombies, the epic bio break time waster Bejewelled and the “just one more shot” obsession that is Peggle; Plant vs. Zombies: Garden Warfare could be my new obsession.

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Tales of Symphonia Chronicles (PS3)

Released for Nintendo’s GameCube in 2004, Tales of Symphonia is remembered as an excellent JRPG game. Its follow up, Tales of Symphonia: Dawn of the New World, which released for the Nintendo Wii didn’t quite live up to the bar set by its predecessor. Now bundled together as Tales of Symphonia Chronicles for the PS3, the two tales have received some additional content, a graphics update to 720p and some cleaner textures. If you already own these games I would suggest that you check youtube out for some side by side comparisons first.

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Professor Layton and the Azran Legacy (3DS)

If you are anything like my wife, Mrs. Soup, then Professor Laytons style of storytelling and puzzle solving entertains you while driving you obsessively mad. Professor Layton and the Azron Legacy is the final chapter of this second trilogy of Professor Layton games. As much as she loves these games I am hoping for a sizeable break before the next trilogy starts. Over the years, the success or failure of a number of our camping trips hinged on whether or not she was able to “solve one last puzzle” before going to bed, help pack up for the beach or eat. I may have to “accidentally” leave the 3DS chargers at home this year.

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2o2p Game Review | Dead Rising 3

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Capcom doesn’t mess around when it comes to its bread and butter genre: survival horror. The venerable Japanese developer may have cut its teeth on fighters and arcade classics, but zombie games like Resident Evil and Dead Rising have been its money makers for over a decade and, with Capcom’s current financial trouble, they’re doing their best to knock this one out of the park.

The game starts 72 hours after the latest zombie outbreak, in the city of Los Perdidos, California. Nick Ramos, former auto mechanic and current zombie survivor, was tasked by a group of folks holed up in a diner to see if there’s a way out of town. The military collapses the bridges and tunnels out of town, as it turns out, effectively sequestering Los Perdidos from the rest of California. Panic ensues and a couple of the diner folks decide to feed themselves to the zombie horde. Meanwhile Nick, his boss Rhonda, and a trucker named Dick haul ass farther into town to Rhonda’s auto shop. Once Rhonda gets her piece of shit flatscreen working we find out that not only is Los Perdidos cut off from the rest of the world, but the military is going to drop a shit ton of incendiary ordnance on the city...just to be sure. Now the three amigos absolutely must get out of town before the barbeque starts, and the clock is ticking.

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Two’s Company, Three Million’s a Crowd

Despite instituting a law requiring every citizen to be fitted with a Zombrex-dispensing GPS microchip, the entire city is now overrun with literally millions of undead. The storyline is a bit obfuscated, and it only gets muddier as the game progresses. Fortunately, Dead Rising has never been about top-notch storytelling, so I have no intention of docking Capcom Vancouver for their ridiculous story. We don’t play Dead Rising for a story, we play it to kill a bunch of zombies. On that, Dead Rising 3 delivers.

The streets of Los Perdidos are filled to capacity with the walking dead. Although Nick is certainly no soldier boy, his mechanic skills are put to good use crafting weapons out of ordinary stuff. Nick’s skills are so superior to his predecessors that he doesn’t even need a workbench to craft his death-dealing toys: Nick can do it on the fly. DR3 also allows Nick to use his skills to modify vehicles into something that would make Grampa Munster proud. My favorite was the Rollerhawg: part chopper, part steamroller and 100% zombie flattening and burning death machine! Vehicle modification types number in the dozens, with weapon types numbering in the hundreds.

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Despite the frantic ticking clock and always overwhelming hordes of undead, there are quite a few side missions at your fingertips. These missions vary from saving lone survivors, who may or may not join you, finding “tragic endings,” obtaining supplies, and securing safe rooms. Nick gains experience for rescuing folks, making stuff, killing walkers, and side mission stuff. This XP can be used to upgrade Nick’s skills and abilities.

Dead Rising For The Next Generation

What impressed me most about Dead Rising 3 is the fact that the game seems finished at launch, unlike many of its fellow launch titles. The zombies are numerous, but it rarely seems to affect the framerate. The fact that the zombies are wildly varied is another feather in DR3’s cap: you’re not fighting the same 5-10 zombies all of the time. Did you hear that, Ryse? DR3 has more than six enemy types! Jealous?

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Microsoft Studios plays publisher for Dead Rising 3, so expect it to remain an Xbox One exclusive. The pure power of the XB1 is on full display as the game retains smooth action and impressive detail even with hundreds of zombies on screen. The initial loading screens are lengthy, but once the game is on deck there is no pausing to load. You can play a very long time without seeing a loading screen and loads generally indicate chapter progression...or death.

Co-op is smoothly integrated and really improves Nick’s chances at surviving and completing missions. Of course this depends on your co-op partner. At one point I had some random guy join me; he flatly ignored my request for help with dispatching the lunatic in the Zen Garden which ultimately proved impossible as a solo endeavor. Another battle, later down the road with a biker gang, proved to be too difficult without help. The boss battles are interesting and the difficulty is definitely ramped up for a two-player assault.

Kinect commands work surprisingly well in this game. Players can attract a group of zombies by simply yelling “over here.” I kind of skimmed the Kinect tutorial, but apparently it is deeply integrated into the game. I was anxious to start killing shit so I ignored much of the Kinect stuff, but what I used worked very well. It’s extra peripheral functionality for players looking to get some use out of their Kinect.

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Sarcasmo Says

The game is good, but it’s not perfect. I don’t really like being forced to rely on some random dipshit to complete a boss battle. Not only did the dude ignore me when I tried to take on the Zen Master, but the guy fell asleep or something and died only to respawn while I was taking the Rollerhawg out for a spin. Firearms are fairly forgiving, the melee weapons miss a lot, and the head stomp maneuver only works about 30% of the time. I had a nice run on one part with a katana sword, but found myself unable to head stomp the 10 or so zombie torsos that still clawed their way after me. The combat controls are pretty simple: X to attack and Y for a heavy attack. The other stuff, such as inventory management, was a bit counterintuitive and players may need a period of reacclimation before they get back in the swing of things if they take a break to play something else. I could only play for two hours or so before I had to break off and change games. The game is best enjoyed in short sessions, preferably with a reliable co-op partner...unlike the guy I played with. I call him Sleepy the Sandwich.

The Final Verdict

Although I personally think that the market is oversaturated with zombie games, Dead Rising 3 does exactly what a genre game should do: allow the player to kill a shitload of zombies while being assaulted by and immersed in a George Romero nightmare. Many zombie games cut corners and retread games. Dead Rising 3 progresses what a survival horror game should be, cuts out what doesn’t work, and makes the good stuff better. I’m not particularly a fan of the genre but I must give Dead Rising 3 its props: it is very good at what it does and worth every penny of your sixty dollars.

2o2p Game Review | Super League Football

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2old2play scored a review copy of Zen Pinball’s latest table(s): Super League Football for the PS4. Before you get your hopes up for getting to sack Peyton Manning with a silver ball, by football they mean soccer. I tried looking up what European’s call pinball, but apparently its just pinball.

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The table runs $2.99 USD on consoles (you get to pick your team, but more on that later) or $1.99 USD for mobile and PC. I took it for a test drive on the Playstation 4 and tried out each team.

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As with anything I get to review as an early adopter of next gen systems, I had to wait 45 minutes for system updates and downloading the game itself before I could actually play. I still don’t understand why my PC and XBox 360 are lightning fast over wireless for updates but PS4 and WiiU just can’t get it together. All of the machines are within a foot of each other on the same network. Is this some sort of net neutrality precursor in the video game industry?!

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Can I actually play pinball now?!

Once installed the title screen music for Zen Pinball on the PS4 is pretty annoying.Annoying to the point where I hit mute while I was browsing menus and waiting for the rest of the tables to finish downloading. The Zen interface seems pretty much the same on the PS4 as on Android or the WiiU so nothing really new there. Just a front end to download whatever tables are available and change some settings.

Super League Football is technically only a single new table but you can buy different versions (basically skins) of it depending on your team preference.  The gameplay is nearly identical no matter which club you pick. The differences are in aesthetics of the table like pictures of the current squad on the playfield , team logos on bumpers, and the mascot off to the side.

The clubs in the image below are available at launch and Zen is hoping to get more to sign on in the future.
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Choosing a team sets your allegiance and gains points for you club in the online leaderboards.  Sales of the specific table you chose are reported directly back to the clubs as well, for bragging rights. Or you can just play as Zen Studios if you don’t want to choose a side.

 

Choosing Sides

I played soccer in my youth and have even been to a World Cup game but never got into the league teams. Instead of phoning it in and talking about “ludicrous displays” IT Crowd style, I checked in with my Scottish friend that actually follows soccer (because I am a real journalist unlike most “news” channel hosts) about which tables to check out. He confirmed that the problem with Arsenal is that that they always try and walk into the net. Then said something about Liverpool being tosser chihuahuas and the Italian league being corrupt.  Also that Real Madrid has Ronaldo, currently the best player (and highest paid according to wikipedia)  in the league. I was sad to find he was not the same Ronaldo I knew when I actually followed soccer nor is he Coach Z in the latest Homestar Runner Dangeresque film.

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Since “research” did not help me pick a favorite table, I went with who has the coolest mascot. Any team with the creepy soccer head guy is immediately off the list (I’m  looking at your Liverpool and Real Madrid).  I was between AC Milan’s devil or AC Roma’s wolf.  Final edge wolf as I can’t resist anything with cute googly eyes. The Zen table gets a bonus shout out for a sheep mascot and replacing the players with a bunch of pasty white guys who I assume are the development team.  FC Barcelona gets honorable mention for least annoying club anthem.

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Even if you don’t really care about the soccer theme its still a pretty cool table with a lot of interesting things going on. Zen likened it to a “modern version” of Midway’s 1994 physical pinball table World Cup soccer:
 


World Cup Soccer (Midway 1994), is one of the greatest pinball tables ever created, and we have long been thinking about creating a modern day version football pinball table that would capture the essence of the game in today’s climate, include the biggest clubs and players, and create an exciting level of competition that makes club football so entertaining. Working with the biggest clubs in the world and involving players like Lionel Messi, Neymar da Silva Santos Júnior, Gerard Piqué, Francesco Totti, and Andrea Pirlo, really takes this pinball experience to another level.

World Cup Soccer is a fun table and would get my ultimate vote for best mascot with Striker but these tables are a good modern virtual substitute.  

 

 


Play the stupid game already!

The tables have the usual ramps, bumpers, and targets you’d expect in a pin. The ball actually looks like a soccer ball instead of the normal silver. It makes it a lot easier to see when there is spin on the ball as its speeding toward you and fits nicely in the overall theme.  

The really interesting part of this game is the mini playfield. It simulates a goal complete with goalie and defenders which you can decrease the number of by hitting a series of target and ramp shots.

The ball launch animation is a virtual player kicking the ball up the ramp. Being a pinball purist I don’t really like it when virtual tables do something there’s no way you could do on a physical table so I wasn’t really a fan of that mechanic. Plus the novelty wears off after like the first two balls. #thatswhatshesaid

A somewhat unique feature I did like  is the table has extra flippers in the outlanes where you can take a sort of corner kick for a last minute save.  I apparently have cat like reflexes when it drains down the left side but I don’t think I ever made a recovery if it was draining right.

pinball-kitty

The audio for the table simulates the din of the crowd as if you were at a real soccer match.  Sounds cool in theory but is pretty annoying in practice. Thankfully they did at least spare us anyone in the crowd having Vuvuzelas or I probably would have had to play with mute on. Each team does have its own anthem playing in the ambient noise as well. There seem to be different modes in the game and sometime it focus on the crowd noise and other times it plays the anthem. Both are equally annoying. The commentating also seems extra repetitive but maybe that’s because my greatest pinball skill is hitting precisely the same shot over and over again which is usually  the exact opposite of the real shot I’m aiming for.  I must have heard the multi-ball comment “Its almost like there’s two balls on the pitch” about a bazillion times after playing for a few hours.

up-close

If you get halfway decent at a table, there is also a game within the game where you are actually playing matches in a season against other clubs as you play. If you can manage not to lose all three of your balls in the allotted time of the match you win or lose your match with your opponent depending on who scored more goals. Matches are set in two halves with halftime multiball session in between the two.

At the end of regulation if you lost all your balls, you see if you won your match and you’ll move on to another week of play. There are 10 matches against 5 different teams in a season and different teams have varying degrees of difficulty as opponents.  

I did find you can hack your way into getting through a game by just catching the ball on a flipper and holding it till the clock runs out. I feel like they should have added a cheat rule for that that would tilt if you tried to hold on a flipper for say longer than 30 seconds.  

used
Final Pin Spin

The table is fun even if you could care less about soccer but overall I’d say you can wait for a discount.The gameplay is solid but ultimately the sounds drove me crazy. I do however give Zen props for mixing up their target audience with this as a departure from their recent Superhero and Sci Fi tables. It's not terrible but I’ve liked a lot of their other tables better.

 

2o2p Game Review | Broken Age

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In February 2012, Double Fine made history when they became the largest crowd funded game in Kickstarter history raising over $3.4 million dollars in just three months. They exceeded their initial goal of $400,000 in mere hours; proof that the world is indeed still hungry for an old school Tim Schafer point-and-click adventure game.

The original plan in the Kickstarter pitch? The game would feature a small development team and be completed by the fall of that same year. That didn’t quite happen in practice but now, just under two years later, backers and anyone who wants to buy a copy can get their hands on Episode One of Broken Age on Steam. Episode Two hopefully follows later this year.

                          Tim Schafer of Double Fine and the internet’s reaction to him making an Adventure game

A Clicking of Age Story

Broken Age follows the lives of two adolescent characters, Shay and Vella, in their transition from carefree children to the harsh reality of adulthood. Denis Leary’s “Life’s Gonna Suck When You Grow Up” would be a great theme song for the game! You can play as either character and switch back and forth whenever you like. In Episode One, the stories are for the most part separate and there isn’t any interaction between the characters.

Shay appears to be alone on a spaceship that caters to his every need like an overbearing nanny. His parents are omnipresent via screens that are close ups of their faces and they frequently nag him for things like brushing his teeth and eating right.

He is expected to have a daily dose of adventures which are little contrived scenes where he plays hero to stuffed animals his mom knits for him. You quickly get the sense he is growing bored with the monotony of lone space travel and is looking for ways to go on real adventures.

Vella is a teenager from the town of Sugar Bunting. She was chosen to represent the village in the Maiden’s Feast, a great honor. It turns out the Maiden’s Feast is when the villages dress up their girls in local finery (Vella’s baking village dresses all the girls up like cakes) as potential sacrifices to Mog Chothra, a beast that terrorizes all the villages of the land once a year. Vella believes this is an absurd tradition and tries lobbying others to kill Mog Chothra instead.  I’ll stop here for spoilers.

Keep It Down Now, Voices Carry

Broken Age has quite the all-star cast of characters. Shay is voiced by Frodo himself, Elijah Wood. Jack Black and Wil Wheaton play some scene stealing characters. There are also some of my favorites from cartoons such as Richard Steven Horvitz (aka Invader Zim and Raz from Double Fine’s game Psychonauts) and Cree Summer (Penny from Inspector Gadget and Elmyra from Tiny Toons). Although my favorite where the heck have I heard that voice moment from the game was trying to place who voiced Ginny Westcott. She’s been in many Double Fine games and Day of the Tentacle, but where I actually recognized the voice from was the damn talking LeapFrog Letter Factory thing all my nieces and nephews had on their refrigerators. And now, once again, the letter A song will be permanently embedded in my brain!

See video

 

CEO of Harmonix Music Systems Alex Rigopulos not only voiced a character but he actually plays some version of himself (the character’s name is Alex) in the game. This honor was one of the special backer funding options and brings me one step closer to my dream of a Double Fine and Harmonix team up on a game!

So How About That Gameplay?

Broken Age is a traditional point-and-click adventure. It uses a single click context based system so you really only need one button. There are a few different cursors which you can learn the context of pretty quickly. There is no in game hint system nor does it have the special button you can press to see all the interactive objects within a room. I tend to like having that special button in adventure games but there wasn’t much trouble with pixel hunting or too many rooms with lots of interactive objects so it wasn’t too bad without it here.

According to my Steam stats, the game took me 5.4 hours to play which isn’t too bad for a two episode adventure game. 10-12 hours for the full game seems reasonable. The puzzles were about right in difficulty and I didn’t need to cheat at anything. Any time something started to get frustrating I just switched back to the other character and tried something different for a while.

The gameplay is the traditional: walking around talking to people and finding stuff to solve puzzles. It also features one of my favorite adventure game cliches: how many times can I click through options to keep getting terrible jokes? Woohoo, lots of awesome space cereal names! It also has the traditional “fun” phrases you get when trying to combine objects or solve puzzles at random. My favorite was every time I tried to use a talking plastic knife on anything I wasn’t supposed to I got:

Shay: “I don’t want to stab that.”
Knife: “I do!”

Walking Around in a Painting

Double Fine went with a very specific art style for the game that is best described as walking around in one of lead artist Nathan Stapley’s paintings. Having seen lots of concept art and screenshots as a backer, I was skeptical of it being a little too dream-scapy. However, once you are in the game it works really well and you do get lost in the story book worlds. It can sometimes be a little difficult to figure out which parts of the landscape you can interact with verses which you can’t though, especially in the cloud area.

 

Peter McConnell, who also worked on Schafer’s other games Brutal Legend and Grim Fandango, composed the game’s score. It really captures the mood for the different locations and actions in the game and contributes to keeping you fully immersed in the world.

Final Verdict

If you enjoy point-and-click adventures in general you are sure to enjoy this one. It features many elements of old school ones as well as updated graphics and an all-star cast. While thus far it doesn’t replace any of my old school Lucas or Sierra Games as a new favorite, it’s solid and I can’t wait for the next episode. I give it New rating, but my only caution might be to wait until the next episode releases so you can play it altogether since Episode One ends on quite a cliffhanger!

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